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Fatal Frame Publisher(s) Koei Tecmo /Nintendo Fatal Frame, known as Zero (零 〜zero〜) in Japan and Project Zero in Europe, is a survival horror video game series created and primarily developed by Koei Tecmo (originally Tecmo), and currently co-owned by Koei Tecmo and Nintendo. The Fatal Frame Series is close to turning 2 decades old, it started out on the playstation and xbox but was bought by Nintendo a few years back which resulted in a fatal frame game for the Wii, 3DS and WiiU. The last one came in 2014 (for the WiiU). The Fatal Frame Series (also known as 零 or Project Zero series) is a videogame series created by Keisuke Kikuchi (菊地啓介) and Makoto Shibata (柴田誠) and produced by Tecmo. It is designed and programmed by Tecmo's game development group Project Zero. The settings of the Fatal Frame games are usually locations that are rumored to be haunted.
I am a long-time fan of the Fatal Frame survival horror series—despite my aversion to scary things. And while I'll be the first to agree the franchise has had its ups and downs, the series' Wii U debut, Fatal Frame V, is a solid outing for the series.
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Good – A Decent Fatal Frame Story
Fatal Frame V is the story of three different characters exploring a haunted mountainside. The main lead is Yuuri, a girl who not only sees dead people, but is able to return those who have been “spirited away” to the normal world. She goes to the mountain hunting for her recently vanished boss.
The second lead character is Ren, a folklorist professor who goes to the mountain to do research for his new book.
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The final main character is Miu, the daughter of Fatal Frame and Fatal Frame III protagonist Miku. Since her mother disappeared while exploring the mountain when Miu was only three, she hopes that she'll be able to find out exactly what happened by traveling up the mountain herself.
These three characters build a story that is very much what you've come to expect from a Fatal Frame tale. It has mysterious rituals, past revelations, and a whole lot of ghost killing with the Camera Obscura.
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Good – Partner Characters
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While some might say that things are scariest when you are alone, I would argue things can be even scarier when you have a companion—and Fatal Frame V seems to agree. Ren, as a professor, is constantly followed around by Rui, his androgynous assistant. Clearly suffering from a mad crush on her professor, Rui shows no hesitation when it comes to going into these haunted areas. Of course, she lacks her own Camera Obscura and is thus completely defenseless. And because she is an endearing, enjoyable character in her own right, you very much start to fear for her as more and more ghosts begin to appear. Indeed, several of the game’s creepiest moments arise around Rui.
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The other mains also gain partner characters from time to time, though none of them are as fleshed out as Rui. These are often people who have been previously spirited away and who the player characters are able to rescue.
While none of the support characters carry a Camera Obscura, they are all useful in combat. On one level, they make good bait, allowing you to easily catch a fatal frame shot as they are being attacked. They also act as an additional weak point for any ghosts that appear in the same frame as them—making it easier to pull off the powerful “shutter chance” shots with the camera.
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Good – Show Me Your Pain
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Easily my favorite new mechanic in Fatal Frame V comes not during battle with a ghost, but in the seconds after it. When you disperse a ghost by photographing it, there is a short animation as it fades from existence. If you approach the ghost and touch it, you will perform a “Fatal Grance” (and no, the typo is theirs, not mine). A “Fatal Grance” is a short cinematic that details how the ghost died. Sometimes the deaths are decidedly mundane—like being stabbed by a crazy man. Other times another ghost is largely responsible for the killing.
This is a very clever storytelling tool that serves to make the ghosts interesting characters in their own right. Each time I encountered a ghost for the first time, I was excited to learn more about it—and more than a little upset if I was unable to get to it in time to do a Fatal Grance.
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Good – The Atmosphere and Scares
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Fatal Frame V has a great atmosphere. As the game is set across an entire mountainside, there are a variety of environments, from the ancient—temples and shrines—to the modern—tram stations and houses. Many of the locations are as beautiful as they are creepy—even the caves and forests.
When it comes down to it, it isn't the jump scares that cause the most fear for the player. Rather, it is the more subtle ones. Exploring a hallway full of life-size dolls, only for them to suddenly disappear when you turn around is far more terrifying than a ghost suddenly popping out of the wall.
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One thing that really got me in the game were the small boxes which I called “Dead girl Boxes.” As a part of a ritual, girls would be locked in said boxes which were then filled up with water, drowning the girls. The boxes have a nasty habit of appearing suddenly and remaining completely inert—though ominous—as you pass through the area several times. But you know, just know, that at some point, they're going to open. Thus each time you see the boxes you are filled with two things: tension and dread.
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But the scariest part of the game is one of Rin's chapters when you are not even on the mountain, but rather at the characters' home base (the antique shop Yuuri works at). While all the other characters sleep, Rin decides to check the security cameras that watch over everyone—only to find out that just because they're off the mountain doesn't mean they are safe. And each time he sits down to watch the monitor again is a moment filled with such dread that it was tough to continue.
Mixed – Wet and Dry
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As you can probably guess by my description of the dead girl boxes above, water is easily the most prominent theme in Fatal Frame V. Most, if not all, of the rituals involve water in some way and the landscape is constantly covered in either rain or fog.
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Gameplay as well is affected by water. When any of the characters are wet, they are more closely connected with the ghosts. This means not only do you do more damage to the ghosts, but they do far more damage to you as well. Thus, in my experience, I found it smarter to stay dry than become wet. But unfortunately, the only item that dries you off is both rare and costly—and running out of it means you are only a single step away from death. In the end, while interesting, I often found the mechanic to be more frustrating than fun.
Mixed – The Gamepad as a Camera
Unlike past Fatal Frame games, the camera does not charge up in power as you focus on a ghost’s weak point. Rather, by taking normal pictures of a ghost you cause more weak points to appear. Once you have five of these points in a frame, you'll do a special “shutter chance” shot for a lot of damage.
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Thanks to the gyros in the GamePad, you are able to use it like a camera and thus by tilting it at various angles, you are better able to line up a shutter chance shot. And while at first I moved my whole body around, taking full advantage of the GamePad's features, I found that before long my arms were tired and I went back to aiming with the right thumbstick like I have done in countless games before. While it is an interesting idea, in practice, it didn't add nearly as much as I would have hoped.
Final Thoughts
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Fatal Frame V is a solid addition to the Fatal Frame series. It has a good little survival horror story and more than a few good scares spread throughout. It also tries a lot of new things with the wetness system and using the GamePad as a camera; and while these additions don’t always succeed, they are noble efforts nonetheless. If you like the Fatal Frame series, survival horror games, or Japanese horror films, you won't be disappointed with Fatal Frame V. Fatal Frame V (Zero: Nuregarasu no Miko) was released for the Nintendo Wii U on September 27, 2014, in Japan. There is currently no word on an international release.
Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
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To contact the author of this post, write to [email protected] or find him on Twitter @BiggestinJapan.
Fatal Frame / Project Zero | |
---|---|
Logo used in the North American releases of the second, third and fifth games. | |
Genre(s) | Survival horror |
Developer(s) | Koei Tecmo (Tecmo), Grasshopper Manufacture, Nintendo Software Planning & Development |
Publisher(s) |
|
Creator(s) | Makoto Shibata, Keisuke Kikuchi |
Platform(s) | PlayStation 2, Nintendo 3DS, Wii, Wii U, Xbox |
First release | Fatal Frame
|
Latest release | Fatal Frame: Maiden of Black Water
|
Spin-offs | Spirit Camera |
Fatal Frame, titled Zero (零 ) in Japan and Project Zero in Europe, is a survival horror video game series created and primarily developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the first entry in the series for the PlayStation 2, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of Japanese horror, and is noted for its frequent use of female protagonists.
The series was conceived by Makoto Shibata and Keisuke Kikuchi. After being introduced to the PlayStation 2 hardware and after the success of the Silent Hill series, the pair decided to develop a horror series inspired by Shibata's own spiritual experiences and popular Japanese horror films of the time. Their main goal was to make the most frightening game experience possible. Later installments have refined the gameplay mechanics while also adding more complex narrative elements.
The series has received critical acclaim, being ranked alongside other horror series including Resident Evil and Silent Hill series, while individual games have been ranked among the best survival horror games in existence. While the sales of individual games have never been high, the series as a whole has sold over one million copies worldwide as of April 2014. Multiple Japanese media adaptations have been made.
- 1Titles
- 1.1Video games
- 2Common elements
- 5Notes and references
Fatal Frame Games Online
Titles[edit]
As of 2014, the series consists of five mainline video games, not counting remakes, re-releases and spin-offs.[1] The only main Fatal Frame title yet to be released in the west is the fourth entry. While a European release was planned, it was eventually cancelled, and no North American release was planned.[2] A fan translation of the fourth game was released in 2010, which enabled the game to be played on any Wii system.[3] Outside their international releases, the Fatal Frame games are not numbered. This was due to the series' creators considering each entry to be a standalone game, with minimal connections to previous titles.[4] Since the fourth game, new Fatal Frame titles have been funded and co-developed by Nintendo, resulting in new series titles since the fourth game only appearing on Nintendo consoles.[5]
Video games[edit]
Main series[edit]
2001 | Fatal Frame |
---|---|
2002 | |
2003 | Fatal Frame II: Crimson Butterfly |
2004 | |
2005 | Fatal Frame III: The Tormented |
2006 | |
2007 | |
2008 | Fatal Frame: Mask of the Lunar Eclipse |
2009 | |
2010 | |
2011 | |
2012 | Spirit Camera: The Cursed Memoir |
Project Zero 2: Wii Edition | |
2013 | |
2014 | Fatal Frame: Maiden of Black Water |
The titular first entry[a] in the series was released on the PlayStation 2 in 2001 in Japan and 2002 in North America and Europe.[6][7][8] The second game, Fatal Frame II: Crimson Butterfly,[b] was released again for PlayStation 2 in 2003 in Japan and North America, and 2004 in Europe.[9][10][11]Fatal Frame III: The Tormented[c] likewise released for the PlayStation 2 in 2005 for Japan and North America, and 2006 in Europe.[12][13][14] In 2008, Fatal Frame: Mask of the Lunar Eclipse[d] released in Japan for the Wii, and has not been released overseas.[2][15] The fifth title, Fatal Frame: Maiden of Black Water,[e] was released for the Wii U in 2014 in Japan and 2015 in North America, Europe and Australia.[16][17][18]
Spin-off and remake[edit]
The first two titles have received expanded re-releases. An expanded port of the original game was released for the Xbox in 2002 in Japan and 2003 in Western territories. It featured additional story elements, gameplay refinements and a new difficulty setting.[8][19][20] For Crimson Butterfly, a 'Director's Cut' for the Xbox was released in 2004 in Japan and North America, and 2005 in Europe.[11][21][22] A new expanded remake for the Wii was released in Japan and Europe in 2012.[23][24]
A mobile title, Real Zero, was released in 2004 for FOMA and DoCoMo mobile devices. The game involves users taking pictures of their environments and superimposing ghost images somewhere in the frame. Seventy different ghosts were available to collect, with each new ghost triggering the sending of an email to provide clues for finding the next ghost or other messages.[25][26] The game's service was terminated in 2011.[27] A spin-off for the Nintendo 3DS, Spirit Camera,[f] was released in all regions in 2012.[28][29][30] The story follows a girl named Maya, who is trapped in a haunted house controlled by a mysterious woman in black, and seeks to escape the woman's control.[29]
Related media[edit]
To commemorate the release of Crimson Butterfly, a special interactive attraction titled Zero4D opened in 2004. It featured movie scenes designed by the same team behind the CGI movies for Crimson Butterfly.[25] A manga based on the series written by Shin Kibayashi, Fatal Frame: Shadow Priestess,[g] was released in both Japanese and English through DeNA's website in July 2014.[31] A Japanese live-action movie directed by Mari Asato for Kadokawa Pictures was released in cinemas in 2014. The novel it was based on, Fatal Frame: A Curse Affecting Only Girls by Eiji Ohtsuka, was released a few months prior to the movie.[32][33]
A Hollywood film adaptation of the first game, Fatal Frame, was announced in 2003. Robert Fyvolent and Mark R. Brinker were hired as the project's writers, and John Rogers was hired as its producer. The title was being produced by DreamWorks.[34] Later that year, it was announced that Steven Spielberg was helping Rogers to polish the game's script, and that sessions to find a director and cast the movie would follow.[35] In 2014 alongside the formal announcement of Maiden of Black Water, it was confirmed that the Hollywood film was still planned. Now produced by Samuel Hadida, it is set to begin production after the completion and release of the game.[32]
Common elements[edit]
![Fatal Frame Games In Series Fatal Frame Games In Series](https://vignette.wikia.nocookie.net/horrorfans/images/4/40/Projectzero2wii1.jpeg/revision/latest?cb=20130731224103)
Series gameplay[edit]
A battle with a hostile ghost from the original game. Aside from aesthetic variations, the gameplay has remained roughly the same throughout the series.
The gameplay has remained consistent through the series' lifetime. Each environment is filled with ghosts, with separate games having different attack behaviors for them.[36][37] While navigating these environments, the main character's only means of defense is the Camera Obscura, which can be used to damage ghosts, capturing them on film and pacifying them. When using the camera, the view switches from a third-person to a first-person perspective. The camera locks onto a ghost, with the amount of damage dealt depending on how much of a focus the Camera Obscura has on the ghost, but ghosts fade in and out of existence, making focusing more challenging. Shots of varying closeness and angles also affect how much damage the ghost takes. The most damaging is a 'fatal frame', which hits a ghost weak spot. A ghost's captured spirit energy is converted into points, which can be used to buy items to upgrade the Camera Obscura and obtain more powerful film.[38][39][40]
Fatal Frame 3
In addition to hostile ghosts, there are passive ghosts encountered in parts of the environment: if they are not caught on film at once, they vanish from the rest of the game. Ghosts captured on film are added to a list, which reveals a ghost's past.[36] For the first three games, navigation is done using semi-fixed third-person view of environments, with characters moving at a slow pace through them. For Mask of the Lunar Eclipse and later entries, the camera perspective was altered to a third-person over-the-shoulder view and character movement was increased a little to speed up gameplay. The ability to either dodge or break free from a ghost's grip was added in Maiden of Black Water.[1][4][38][39]
Setting[edit]
The Fatal Frame / Project Zero series is set in the 1980s, before mobile phones were commonly used in Japan. Aside from a few recurring characters, each game has a self-contained story focusing on a different supernatural threat. The main unifying factor is navigating through haunted locations struck by a supernatural catastrophe, with a recurring setting being abandoned Japanese mansions.[4] Recurring characters include Dr. Kunihiko Asou, an occultist who lived in the 1800s and created objects such as the Camera Obscura;[36] and Miku Hinasaki, the protagonist of Fatal Frame and one of three protagonists in The Tormented, who also appears in Maiden of Black Water as one of the main characters' missing mother. A second recurring feature is the exclusive or frequent use of female characters in the leading role. This was explained as being due to the overall tone of the series: since traditional violence was not used, it was better to use a female character to convey this. It was also felt that women were more spiritually aware than men.[41] Another recurring concept is a pseudo-physical location bridging the physical and spiritual worlds, inspired by a tanka written by Japanese poet Taeko Kuzuhara: these were represented by the Hellish Abyss in Crimson Butterfly and the lake in Maiden of Black Water.[42]
Fatal Frame Games In Series 2017
The first chronological entry in the series, Mask of the Lunar Eclipse, takes place in 1980. The story revolves around three girls who travel back to the fictional Rougetsu Island to recover memories of being kidnapped while they lived there ten years before. On the island, they must investigate the secrets behind a local ritual dance and an ancient mask related to the ritual.[4]Fatal Frame and Crimson Butterfly are set two years after Mask of the Lunar Eclipse. The Tormented is set some months after the second game's events.[41]Maiden of Black Water is set at an unspecified date after the third game. Although Miku Hinasaki is 37 when Maiden of Black Water is set, which seems to be 20 years after the first Fatal Frame where she was only 17. It takes place around the fictional Mount Hikami, a site infamous for suicides and rituals associated with local bodies of water. The main protagonists are each drawn to the mountain intent on rescuing someone, confronting hostile ghosts along the way.[16][43]
History and development[edit]
The concept for Fatal Frame / Project Zero first occurred by Makoto Shibata. The idea occurred after the development of Tecmo's Deception: Invitation to Darkness. Inspired by his own experiences of supernatural events, and heartened by the success of the Silent Hill series, Shibata and Keisuke Kikuchi set to work on creating the basics for the game. Shibata was in charge of the majority of game and scenario development, while Kikuchi was in charge of general oversight.[44] When creating the atmosphere, the team watched both high and low-budget Japanese horror films, and war films. One of their goals was to make the game as scary as possible.[4][45][46] The Camera Obscura was not in the initial discussions between Shibata and Kikuchi, with the original idea being that ghosts would be avoided and repelled by light. Ultimately, they decided to have a type of offensive power, which resulted in the Camera's creation. Kikuchi was initially opposed to the idea, but saw that it fitted very well into the game's context as development progressed.[4][45] The first game was marketed in the west as being based on a true story, and while this was not accurate, the story of Fatal Frame was inspired by both real locations noted for apparent haunting and local ghost-related folklore.[47]
For Crimson Butterfly, the team toned down the frightening aspects so players would be willing to complete a playthrough, alongside creating a stronger story. The story was inspired by a dream Shibata had, with the interpretive nature of the game's events being inspired by his feelings about the dream.[48] For The Tormented, they decided to focus on horror elements emerging out of everyday life, focusing on the effects of dreams upon reality.[49]Mask of the Lunar Eclipse was co-produced by Koei Tecmo, Nintendo and Grasshopper Manufacture, with Grasshopper Manufacture's Goichi Suda acting as a co-director with Shibata.[4][50] The gameplay was constructed around the Wii hardware, with the main concept being for players to feel the fear physically. The entire concept occurred by Kikuchi when he saw the specifications for the Wii.[4][43]Maiden of Black Water originated when Kikuchi saw the Wii U hardware, and was co-produced by Koei Tecmo and Nintendo. As they wanted to bring more people into the series, they included a stronger narrative and new gameplay elements to make the experience easier for newcomers.[43][51]
Since Crimson Butterfly, theme songs have been created for each title, primarily performed by Japanese singer Tsuki Amano. The development team wanted an image song for Crimson Butterfly, and Shibata found the then-newly debuted Amano in the Japanese independent community. Amano created the song using documents on the game's story, themes and setting.[52] Amano returned multiple times to create theme songs for The Tormented, Mask of the Lunar Eclipse, and a new theme song for the Wii remake of Crimson Butterfly.[53] She again returned for Maiden of Black Water, and a second new singer AnJu contributed a second theme song to the title.[1]
Reception[edit]
Game | Metacritic |
---|---|
Fatal Frame | (PS2) 74/100[54] (Xbox) 77/100[55] |
Fatal Frame II: Crimson Butterfly | (PS2) 81/100[56] (Wii) 77/100[57] (Xbox) 84/100[58] |
Fatal Frame III: The Tormented | (PS2) 78/100[59] |
Fatal Frame: Mask of the Lunar Eclipse | (Wii) 76%[60][h] |
Spirit Camera: The Cursed Memoir | (3DS) 54/100[61] |
Fatal Frame: Maiden of Black Water | (WIIU) 67/100[62] |
Fatal Frame Video Game
In Japan, each title in the Fatal Frame / Project Zero series has seen modest success: the first game's lifetime sales are the lowest in the series, while Mask of the Lunar Eclipse currently stands as the best-selling title in the series to date.[2][63] Since its debut in 2001, the Fatal Frame series has sold 1.3 million copies worldwide.[64] Canon 6d software update.
Multiple video game journalists have singled out the series. IGN's Clara Barraza, in an article on the evolution of the survival horror genre, said that the first game 'broke away from the use of weapons like guns and planks of wood to switch it up and try something completely different', praising the use of the Camera Obscura in evoking a sense of fear and calling the game '[a] unique spin on the genre'.[65] In a different article for IGN on the history of survival horror, editor Travis Fahs stated that the series gave a much-needed boost to the genre during a period of decline in the early 2000s, highlighting the Japanese horror aesthetic as a selling point that attracted players in tandem with the popularity of The Ring.[66] As part of an interview with the series' creators in 2006, GameSpy writer Christian Nutt referred to it as one of the three best-known horror video game series alongside Resident Evil and Silent Hill.[41] Similarly, as part of a review of Maiden of Black Water, Dennis Scimeca of The Daily Dot ranked the Fatal Frame series alongside Resident Evil and Silent Hill.[67] In an article on the series, Kotaku writer Richard Eisenbeis said that Fatal Frame succeeded in drawing his attention when most other horror games did not, generally praising the settings and the 'master stroke' of the Camera Obscura in gameplay.[68] In an interview, F.E.A.R. 2: Project Origin art leader Dave Matthews stated that the gameplay of F.E.A.R. 2 was influenced by the Fatal Frame series.[69] In multiple articles, Crimson Butterfly has been singled out by video game publications and industry developers as one of the scariest games of the horror genre in general.[70][71][72][73]
Notes and references[edit]
Notes[edit]
- ^Titled 零 〜zero〜 (零) in Japan and Project Zero in Europe.
- ^Titled Zero 〜Akai Chō〜 (零 〜紅い蝶〜) and Project Zero 2: Crimson Butterfly in Europe.
- ^Titled Zero: Shisei no Koe (零〜刺青ノ聲〜, lit. Zero: Voice of the Tattoo.) and Project Zero 3: The Tormented in Europe.
- ^The game has no official English title. Its Japanese title is Zero: Tsukihami no Kamen (零〜月蝕の仮面〜, lit. Zero: Mask of the Lunar Eclipse).
- ^Titled Zero: Nuregarasu no Miko (零 〜濡鴉ノ巫女〜, lit. Zero: The Raven-haired Shrine Maiden) in Japan and Project Zero: Maiden of Black Water in Europe.
- ^Titled Spirit Camera: The Possessed Notebook (心霊カメラ 〜憑いてる手帳〜Shinrei Camera ~Tsuiteru Techou~) in Japan and Spirit Camera: The Cursed Memoir in Western territories.
- ^Zero: Kage Miko (零 影巫女)
- ^GameRankings score
References[edit]
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- ^ abcRiley, Adem (6 March 2009). 'Tecmo Discusses Nintendo's Cancellation of Fatal Frame 4 Wii'. Cubed3. Archived from the original on 14 October 2015. Retrieved 14 October 2015.
- ^Wahlgren, Jon (19 January 2010). 'Fatal Frame IV Fan Translation Finally Released'. Nintendo Life. Archived from the original on 6 September 2015. Retrieved 15 October 2015.
- ^ abcdefghクリエイターズボイス:『零 〜月蝕の仮面〜』. Nintendo. 2008. Archived from the original on 21 September 2008. Retrieved 14 October 2015.
- ^Hillier, Brenna (21 June 2012). 'Report – Nintendo has co-ownership in Fatal Frame IP'. VG247. Archived from the original on 7 September 2015. Retrieved 20 October 2015.
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- ^Ahmed, Shahad (18 January 2002). 'Tecmo confirms Fatal Frame release date'. GameSpot. Archived from the original on 17 October 2015. Retrieved 17 October 2015.
- ^ ab'Eurogamer - Project Zero'. Eurogamer. Archived from the original on 30 September 2015. Retrieved 17 October 2015.
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- ^'E3 2003: Fatal Frame II Official'. IGN. 14 May 2003. Archived from the original on 18 October 2015. Retrieved 18 October 2015.
- ^ ab'Eurogamer - Project Zero 2: Crimson Butterfly'. Eurogamer. Archived from the original on 1 October 2015. Retrieved 17 October 2015.
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- ^Sulic, Ivan (8 November 2005). 'Fatal Frame III To Stores'. IGN. Archived from the original on 18 October 2015. Retrieved 18 October 2015.
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- ^零(ゼロ) 眞紅の蝶 (Wii). Famitsu. Archived from the original on 1 February 2014. Retrieved 18 October 2015.Italic or bold markup not allowed in:
|publisher=
(help) - ^'Eurogamer - Project Zero 2: Wii Edition'. Eurogamer. Archived from the original on 1 October 2015. Retrieved 18 October 2015.
- ^ abテクモの「零〜紅い蝶〜」が4Dホラーアトラクションに! 携帯版「REAL 〜零〜」も発表. Game Watch Impress. 17 July 2004. Archived from the original on 22 January 2015. Retrieved 18 October 2015.
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